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Xervicx

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A member registered May 25, 2019

Recent community posts

Oh believe me, I did that and had a lot of fun with it! It can't be used reliably to traverse small distances or to move diagonally. Spamming the jump button is viable, but it's not as smooth as a weak jumppack would be. It's a very minor issue, all things considered.

One bigger issue I found was that my beam ended up so powerful that I punched through the bottom of the level, fell into the void, and couldn't get back up.

It was short, and fun!

Suggestions: Make the border tiles indestructible, and have a more consistent traversal option (like a weak jumppack) to make moving back and forth a smoother experience.


That being said, the transfer objects are a great mechanic. I initially used them to send ores from a distance, but eventually used them to just carry myself there.

If you ever recycle, you'll notice that glass recyclables are mostly bottles: Mainly liquor and soda bottles.

I beat the game! It's a bit odd that in the end, there isn't really a "cycle", despite it being themed after a circular loop, and the game even shows a circle, but the features do not actually fill it.

The way it looks once completed is confusing, because it seems like there were supposed to be four different layers, but there aren't. There are only three, but they're organized as if a fourth one is supposed to go on the bottom.

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This game definitely is fun, but there is a definite need for tooltips. I have no idea what the reward for Recon mode is (I see a bar that goes down each round, but no idea how it fills up), or what the percentages under the Troops section means. I also have no way to figure out why Overkill isn't working in Recon mode, or what the Recruit multiplier does.

Understanding the mechanics is a very big part of what makes games like these fun to play, so when seemingly important things aren't explained, it makes it hard to find a reason to grind.

Huh. So it's just a type of challenge? The people don't do anything then? Well that's interesting. I'll keep that in mind while delving even deeper into the game!

Thank you for the information, it gives me a few goals for myself.

I got completely distracted from trying to figure out the game when I realized I could build a hut and put a person in one. But they just seem to lay down, ask for food, poop everywhere, and then complain about being dirty. But  throwing them in the ocean doesn't help... so what should I do? And is there even a point to helping them? Or should I just put them in a pile somewhere and forget about them?